#include "GameObject.h"

void Sprite::SetPosition(Vertex_VT* _pos)
{
	render_pos_=*_pos;
}

void Sprite::Render(){

}

void Sprite::SetPosition(int _x,int _y)
{
	render_pos_.m_Position[0]=_x;
	render_pos_.m_Position[1]=_y;

}

Vertex_VT Sprite::GetPosition(){
	return render_pos_;
}

Sprite::Sprite(){
}